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Entries for the ‘Software’ Category

Internet Explorer 9 Developer Preview Now Available

The big news in browser development today is that Microsoft made a series of announcements surrounding its upcoming Internet Explorer 9 at MIX10. Chief among them is that the IE9 Platform Preview is now available for public consumption, but that’s really just the tip of the iceberg.

Microsoft also announced that IE9 includes expanded support for HTML5, hardware-accelerated graphics and text, and a brand new JavaScript engine build from the ground up.

"Internet Explorer 9 enabling GPU-accelerated HTML5 is a milestone for visual computing," said Drew Henry, general manager of GeForce and ION GPU business unit at Nvidia. "By harnessing the power of Nvidia GPUs, Internet Explorer 9 removes the glass ceiling for Web developers, enabling them to build graphically rich, high-performing Web applications."

Keeping in mind that this is a Preview release, you’ll notice that IE9 doesn’t come with a fleshed out user interface. The Preview is basically designed to show off the JavaScript engine — codenamed "Chakra" — and GPU acceleration. Look for a lot more preview builds before the browser goes beta.

Nvidia’s Take
Keynote on Demand
Download Link

Parallels Thrashes VMware Fusion When It Comes to Graphics [Software]

There are two popular options for virtualization software: VMware Fusion and Parallels. But which is better? MacTech did a detailed comparison and they found out that there was an obvious winner when it came to handling graphics. More »


Windows Phone 7’s Impossible App Mission [Windows Phone 7]

Partners Announced for Windows Phone Marketplace

Can’t have a smartphone OS these days without a companion app store, and Windows Phone 7 is no different. There’s no date for the opening of Windows Phone Marketplace, still Microsoft has been busy rounding up partners with wares to sell once it does.

On the list are Fandango, Sling Media, AP, Foursquare, Shazam, and Pandora. And they’ll present their apps in a Marketplace designed to sell: “The Marketplace features a panoramic design and active merchandising to increase the discoverability of games and applications, and supports one-time credit card purchases, mobile operator billing and advertising-funded applications.” A nice feature: customers will get to try before they buy.

With Windows Phone 7 due for release “holiday 2010”, it’s a reasonable bet the Windows Phone Marketplace will make an appearance about that same time.

 

Image Credit: Microsoft

Windows Phone 7 SDK Available Now, Free [Windows Phone 7]

You can download the Windows Phone 7 SDK right now from this link. Make us some good stuff, programmers. [Windows Phone Developer] More »


Windows Phone 7 Apps: Everything You Need To Know [Windows Phone 7]

The Game Boy: The Case of Infinity Ward Vs. The People

Seeing Tim Burton’s “Alice in Wonderland” on its opening night was a surprisingly illuminating experience for me. For one, I learned that – in my case, at least – introspection and trying to not get trampled by an ocean-like mass of 200 some-odd frothing, cosplaying fans are activities that go hand-in-hand. But as I watched/avoided becoming a doormat for a bunch of Wonderland wannabes, I realized something else: these people didn’t brave the cold (and the dark corners of their parents’ closets) because of their undying love for the timeless tale of Alice and her oddball companions. They did it because Tim Burton’s name was attached to the film. It could have been Tim Burton’s “Barney the Dinosaur” and they’d all have donned purple dinosaur costumes in a heartbeat.

I highly doubt that Infinity Ward’s planned not-Modern Warfare 3 project would’ve been received with such open arms. And evidently, so does Activision.

After all, former Infinity Ward bosses Jason West and Vince Zampella felt so creatively confined as to allegedly defy their contract with Activision and start making eyes EA, so clearly someone wasn’t exactly gung-ho about the Call of Duty creator’s bold new direction. Knowing Infinity Ward, though, regardless of the form the new project took, it probably would’ve been a fantastic game. So what gives? Well, at this point, I can only speculate, but money talks, and it’s telling me that Infinity Ward’s mystery game simply wasn’t a guaranteed mega-hit like Modern Warfare 3’s destined to be. Activision, in case you’d forgotten, likes money quite a lot.

So, what’s our Hot Topic-friendly pal Tim Burton have to do with all of this? Well, like many other big-name directors, he’s a commodity all on his own. Fans flock to theaters to see his movies – regardless of whether or not they’re associated with a well-known brand. Generally speaking, the same cannot be said when it comes to gamers and triple-A development studios. Hell, I’d wager the majority of Modern Warfare fans don’t even know what an “Infinity Ward” is.

Which is a problem. A big problem, in fact. So long as gamers see Infinity Ward as “those guys who make Modern Warfare” and, say, Bungie as “those guys who make Halo,” publishers like Activision and Microsoft will be able to push them around. (Hell, Bungie was even forced to buy back its freedom from Microsoft in order to finally work its way off the never-ending Halo assembly line.) We can ramble on-and-on about how much we want innovative ideas and original IPs until we’re blue in the face, but money will always have more wind in its lungs.

And sadly, even execs who seem to stick their fingers in their ears and scream “lalalalala” can still hear what gamers’ money is saying: “More of Big-Name Franchise X! More, more, more!” Need evidence? Look no further than Call of Duty, whose development changes hands every other year, yet its sales never miss a beat. That development strategy works because we let it work. Or rather, because we add fuel to its fire.


Believe it or not, game developers are very creative people. Many of them are chomping at the bit to push boundaries and forge new paths, yet time and time again, they’re stuck working on the same franchise for five-to-ten years at a time. And while it’s easy to point the finger at corporate greed and save your conscience from a little heavy lifting, the reality remains that we’re in a position to do so much more than that. If we start paying more attention to who’s making the games we play and less to what those games claim to be, we’ll be much better for it. After all, the wolf claimed to be Little Red Riding Hood’s grandmother, but that didn’t stop him from swallowing her whole the first chance he got. It’s not the name that matters; it’s the person behind it.

By only judging our proverbial books by their covers and not reading further into who created them, we risk allowing quality to suffer as well. It’s simple logic, after all: if you can spend less time and money on a project but still reap just as large of a profit from it, why go the extra mile at all? For that reason alone, it simply doesn’t make sense for us to ignore people in favor of brands, yet for some reason, many gamers do it anyway.

So, what happens when gamers actually start valuing creative talent? That’s when we get developers like Valve, Blizzard, and BioWare. When these developers dive headlong into a “risky” new project, gamers’ fears of the unknown take a backseat to reassuring utterances of “Oh, it’s Valve” or “BioWare’s never let us down before.” And lo and behold: those developers are dishing out some of the most interesting, innovative games in the business, and we’re eating them up. Dragon Age and Left 4 Dead are two of the most successful new IPs in years. And believe it or not, at one point, World of Warcraft was a tremendous “risk” on Blizzard’s part. Just look how that turned out.

It’s a mutually beneficial system, you see. We get better games and developers get to move forward, unconstrained by demanding publishers and fearful investors. Of course, right now, Valve, Blizzard, and BioWare are exceptions to the rule. It remains to be seen, then, if this particular exception can become the rule. Oh hey, would you look at that? Is that a ball? Did it just bounce into your court? Well, that’s some excellent timing. I had this big concluding paragraph prepared, but the improbably convenient ball-court symbol’s so much more effective. So I think I’ll just leave it at that.  

By Your Accelerometers Combined, I Am Quake Catcher! [Earthquakes]

Oh MGD 64 iPhone App, Guide Me to a Healthier Lifestyle! [Beer]